Does anyone know how to convert the aF4 building plugin to an afg-compatible version on a mobile phone?

  • Direct conversion of objects from FS4 to Mobile is not possible.

    You need to posses the original 3D models with the original texture files as bmp, png, or jpg to convert objects as POIs for Mobile/Android.


    This is the reason why I couldn't integrate POIs into my HK Scenery for Mobile, unlike the FS4 plug-in.

  • Direct conversion of objects from FS4 to Mobile is not possible.

    You need to posses the original 3D models with the original texture files as bmp, png, or jpg to convert objects as POIs for Mobile/Android.


    This is the reason why I couldn't integrate POIs into my HK Scenery for Mobile, unlike the FS4 plug-in.

    Excuse me, if I have the original modeling and mapping data of the building, can I use the sdk tool of Aerofly 2 to convert it into a poi that can be used by Android mobile?

  • First create the POI for FS4 and test it.
    Then make a copy of it and replace all ttx texture file for fs4 with the ones compatible with Mobile/Android having the Aerofly FS2 SDK installed.


    I use this content_converter_config.tmc resp. working folder to make the conversion of base images of the 3D modell (png, bmp or jpg) to create them: _compile_Textures_Android.zip


    Do you know how to pack the tme scenery file?

  • First create the POI for FS4 and test it.
    Then make a copy of it and replace all ttx texture file for fs4 with the ones compatible with Mobile/Android having the Aerofly FS2 SDK installed.


    I use this content_converter_config.tmc resp. working folder to make the conversion of base images of the 3D modell (png, bmp or jpg) to create them: _compile_Textures_Android.zip


    Do you know how to pack the tme scenery file?

    My friend taught me how to pack tme files yesterday: The following steps need to be operated in the file manager on the mobile phone


    Find a tme file of a poi


    Open in the form of a compressed package


    Find poi


    Delete everything inside


    Finally, add your own poi file and return. Creating a poi file is similar to that in PC games: sencenery/poi/ your file


    I'm not clear about its production principle. I'm just providing some ideas. I hope this can help you. One more thing, could you elaborate on how to use your converter? When I copy my original modeling data tgi and bmp textures over and convert them, it seems to report an error. I think there will be minor differences in the working principle between it and the content converter of Aerofly Fs 4. I hope you can answer

  • Well, this workaround should work for Mobile user.
    Windows 11 PC users are able to pack/zip the tme directly, requires a correct folder structure and has to be zipped with "store" method (instead of "deflate" as default method for zip files on PC) .

    As already mentioned, you need first a POI that works on FS4 with the corresponding files as a basis (means .tsl, .tmb and corresponding .ttx texture files, created using e.g. the Aerofly FS4 SDK). Do you have a POI Folder working with FS4 and dispose of the original texture images of the 3D model?

    Content Converter of FS2 SDK and my working folder with the adappted _content_converter_config.tmc are only needed to convert the original images to compatible .ttx for mobile, so you can replace them, keeping the .tsl and .tmb files of the working FS4 PC POI.