My current Project is to create all the airports used by Argentinian airlines for "cabotage" from Buenos Aires to Ushuaia and el Calafate (at first SABE, SAZM, SAZB, SAWG, SAWH, SAWC) creating each time photorealistic textures and cultivation for the airport surroundings
Sorry for the cultivation files but OSM data seem to be quite poor resulting in very low building density : strange because Bahia Blanca's center is quite dense despite Mar del Plata (much bigger city) is very sparse with the same script settings...
At first will create only the airport and city surroundings textures in L13 but hope to add L12 extended area after.
All non existing airports will be created with fscloudports and available here : http://www.fscloudport.com/fsc…=1&startkey=ar&country=ar
Textures and cultivation will be available on flight-sim.org
So : generic buildings only but looks good enough fom me for the moment...
Available now : SAZM airport with L3 textures and cultivation
Done but not available yet (need to check if OK) : SAZB airport and cultivation
Work in progress at the moment : extended L12 area for Mar del Plata
Work waiting for me : textures for SAZB /Bahia Blanca (L13 first, extended area L12 after)
Next airport : Rio Gallegos
SABE will probably be the last airport of the list due to the complexity of the very extended Buenos Aires city and Rio de la Plata area rendering (would also like to see if I can improve the SAZE area) ...
Please be forgiving : I am creating airports, textures and cultivation files for AFS2 only since a week, no more... Despite this you can also try my LDSB airport (the first I've built) with fema4' s Croatian textures and cultivation and my LFAT Le Touquet airport with my textures and Rwagener's cultivation.