Posts by Lucky

    All are installed in the C: Document / Aerofly FS 2 / scenery, provided that there is enough space

    If not enough place symlink (like Higgy wrote) is the best solution... You build the link to point to the drive you want and you gorget the C: Document / Aerofly FS 2 folder is not on C: anymore... :)


    Cheers

    Thanks Pascal


    I know this is working but it is different from the recommandations from IPACS described by Hartmann

    before :



    Recommendations are :


    "

    IPACS recommends that we do NOT place user addons in the official folder of the Aerofly FS2 (Steam folder). Because it can create clutter - and in addition, the folder structure can be changed in a later update

    "


    So, anyway, for me : no more problems only different solutions :)


    Thanks for the help(s)



    By the way : any idea to manage scenery priority ?

    But is there another problem ? ... i only want help

    I know and you do help (moe than a lot) Higgy :) Thanks for all


    There is not formally another problem but sometimes AFS2's behaviour is hard to understand (at least for me) :


    For example if I put the boston_ma addon folder in AFS2's mais scenery folder it works, but if I put it the same way in my dedicated addon folder (created like recommended by IPACS ) it does not work unless I put the images parts and places parts in dedicated subfolders of my scenery's addon folder ! So if in main folder nothing else to do, if in the dedicated addon folder needs "parts management" to work : what other surprises for us :) ?


    Being here I wanted to ask other questions :


    If in some area you want to use two different mages sceneries of the same level and resolution (but not the same size), is there a way to give priority to one of them ?

    Should the highest priority be higher in the folder hierarchy ? (the lower priority being in a sub-folder) or conversely ? (if folder hierarchy has any effect according to images display priority...)


    This could be useful if, like it often happens,the area is quite perfect with one image providerexcept a small area you could patch with images from another provider...


    And if this works is it the same for places ?


    Also is there a simple way to exclude locally objects (especially cultivation objects) ?


    Sorry for te inconvenience if these questions have got replies in other threads


    Kind regards,


    an-Paul

    Did you also try to make a symlink with " mklink "


    https://www.giga.de/downloads/…ellen-mit-mklink-so-gehts


    I think it should do what you want.

    Yes this is a good solution if you want automatically put the content of "C:\Documents..." on another drive


    Personally I prefer let the installers do their job like they want and to transfer the folder or files manually to be sure what has been installed, so Hartman's solution is good for me : just a line to modify in main.mcf and some precautions in choosing where to put the different folders, but I have my own clean addon folder now...

    That said, it's just a shame that with the Steam edition, that the ''Addons'' directory systematically puts it in C: \ Documents, and that we have no possibility of giving it the order of a other placement path, such as in a drive D, E, F ...


    Yes I agree with you Tomfa : never did understand why they decided this knowing that on many computers the system drive is a quite smal*l SSD drive (*in relation with the size of AFS2 addons)


    But if the size is he only problem symlink is a good solution

    Yes it would be important to know (and understand...) how it works in every case :


    Caution if you follow IPACS recommendations described by Hartman :


    Recommendations are :


    "

    IPACS recommends that we do NOT place user addons in the official folder of the Aerofly FS2 (Steam folder). Because it can create clutter - and in addition, the folder structure can be changed in a later update


    If we want to install user addons in a location other than the C disk - for me - the following works smoothly:


    First I choose my big disk (D, E, F, etc.).


    Then I create a folder for Aerofly FS2 freeware addons: D:\extra_user_folder\


    Then I open the file "main.mcf" - and type in where AFS2 can find the new folder:


    <[string8][extra_user_folder][d:\extra_user_folder]>


    Then I copy / move the files (images, cultivaton, elevation, etc.) to their respective folders:


    D:\extra_user_folder\scenery"


    ....................................\scenery\elevation


    ....................................\scenery\images (contains google-bing, etc.)


    ....................................\scenery\places (contains airports, cultivaton, etc.).

    "


    But : if you install addons like Boston from TriSoftSim wich consists in a "boston_ma" folder containing 1 "places" folder and 1 "images" folder :


    You have to put the places parts and images parts of this addon rescpectively in your scenery\places and Scenery\images folders of your user folder or it will not work despite it would work if putting the boston_ma folder in the scenery folder of AFS2 main's folder : don't know why , but believe me or not I did try both solutions...


    If you fear to mix your addons you can put them in subfolders with the addon's name : it still works !


    It works like this for me, "Jean Paul" being mi dedicated addon user folder :


    boston_ma's images map files are in : "Aerofly FS 2 Jean Paul\scenery\images\boston_ma" folder


    boston_ma's places folders and files are in "Aerofly FS 2 Jean Paul\scenery\places\boston_ma" folder

    Thanks a lot Fizzelle


    This will be usefull for me and others


    But writing this post I was more thinking in other beginners than in myself, so I keep thinking that anyone uploading a file should also give clear installation instructions (i.e. for example more than : "this is a cultivation")

    Hello,


    First : this is neither a complain nore a critic of Rodeo ' subject I totally agree with


    Due to the frequent questions friends of mine are asking (and sometimes I am asking too) I just wanted to bring to you attention that all of us (including myself) who are uploading files should add clear and simple installation steps and readme files


    By "clear and simple" I mean that a beginner should understand


    I think it is important if we want to increase our "AFS2 community" which would be a benefit for all of us


    I think also it is bringing the sharing process to its completion because sharing something if the other is not able to enjoy it does not make many sense


    But, as usual, "just my opinion"

    Trying to colour match adjacent tiles is almost impossible unless you can download images from one provider and even then they may not match.


    With home made scenery its some thing we have to live with I'm afraid.


    Kindest regards to all, Michael.

    So , in fact something can be done but it is difficult and "time eating"...


    - First : I always download from the same provider for one are, but, as you wrote, it is not sufficient (whose who have any doubt look at my photo scenery in SCEL : Same provider and a clear border with two colors each side, separating SCEL in two parts)


    - Secondly you can divide the area in tiles in AeroScenery so to have one color in certain tiles and the other in other tiles : AeroScenery allows automatic post-process images automatically BUT :

    - You have to make many tries to get a good fit : time consuming (your time, and computing time too...)

    - Tiles may not match the border between two colours, ending in a patchwork !


    "Royal way" would be to edit the downloaded images before processing them : any idea about how much images between Mendoza and Valparaiso in 2 m/pixel resolution ? The answer is "I am not retired yet " :)

    Thank you for bringing this vast area of the Southern SthAmerica with al his majestic nature-places

    and cities to us, the AFS2 Flightsimmers. Only one little remark: please attention for even coloring the landscape because lining-borders between 2 nextlying tiles, one darker than the other, doesn't look natural at all....see this not as a complaint but as info to matching all tiles together, thank you.

    I know : it's disturbing for me too, but unfortunately I am not able to do this for the moment


    Will try to learn and to do it after

    Hello,


    Just to let you know that I temporarily take a break with Argentina : i did upload 22 files here since november 24th and have some other stuff to manage ( I am not retired yet :) )


    Actually you can fly from Buenos Aires SABE to Ushuaia SAWH/SAWO making stops in SAZM, SAZB, SAWC : all these airports are mine, availables on fscloudport (where I am "Toorop") and I made also photo textures and cultivation for all these areas (availables on flight-sim.org)


    Note that SAEZ and SAME from other authors are also available on fscloudport


    I've also made photo scenery and cultivation (called "Cruising Andes)" to cover the trip from Mendoza/SAME to Santiago de Chile/SCEL (fabulous airport made by TomSimMuc on flightsim.org) and Valparaiso SCRD (this also mine on fscloudport)


    Thanks to flight-sim.org to allow such efficient uploads and to fscloudport / Spit40 for making available a so "user friendy" tool for building airports


    Special thanks to TomSimMuc for the help, the tips, the Mesh and his amazing other uploads (last one being SCEL), and thanks for the same reasons to Fema4 et RWagener


    What is missing ?


    A lot :


    First will be a UHD patch to cover SAEZ and immediate surroundings (crashed yesterday prtobably due to ambitious resolution and surface covered settings...)


    After I will work again on the Argentina project to end with the "cabotage airports", their photo textures and cultivations (Trelew, Comodoro Rivadavia, Rio Gallego and Rio Grande)


    Would like also to make a lot of small airports in the Buenos Aires surroundings : could be fast as textures and cultivation are done but found 9 airports/airfields without SABE and SAEZ ! and lot of them probably need HD texture patchs to figure properly the grass runways...


    I also love the small Alta Gracia airfield but for me this means also to make SACO (Cordoba airport)...


    Hope Thomas will extend his Mesh to this wonderfull area and until Humahuaca /Cerro Hornacal : would be nice to figure this 24 colours mountain in a photorealistic area with Mesh...




    So, was just to let you that know despite I am making a ereak, I don('t forget the work to do :)


    An be indulgent : 20 days ago I never had done any work for Aerofly FS2 : still discovering a lot of things...



    Happy flights


    Bordeaux le 13 décembre 2019


    Jean-Paul

    Hello Ikbenik,


    Just tried after reading you:


    Works perfect at home with Google Chrome browser. File content is OK


    Did you try to refresh the page before trying to download : seems to be impossible to download if more than one request without refreshing ?

    Hello,


    My current Project is to create all the airports used by Argentinian airlines for "cabotage" from Buenos Aires to Ushuaia and el Calafate (at first SABE, SAZM, SAZB, SAWG, SAWH, SAWC) creating each time photorealistic textures and cultivation for the airport surroundings


    Sorry for the cultivation files but OSM data seem to be quite poor resulting in very low building density : strange because Bahia Blanca's center is quite dense despite Mar del Plata (much bigger city) is very sparse with the same script settings...


    At first will create only the airport and city surroundings textures in L13 but hope to add L12 extended area after.


    All non existing airports will be created with fscloudports and available here : http://www.fscloudport.com/fsc…=1&startkey=ar&country=ar


    Textures and cultivation will be available on flight-sim.org


    So : generic buildings only but looks good enough fom me for the moment...


    Available now : SAZM airport with L3 textures and cultivation


    Done but not available yet (need to check if OK) : SAZB airport and cultivation


    Work in progress at the moment : extended L12 area for Mar del Plata


    Work waiting for me : textures for SAZB /Bahia Blanca (L13 first, extended area L12 after)


    Next airport : Rio Gallegos


    SABE will probably be the last airport of the list due to the complexity of the very extended Buenos Aires city and Rio de la Plata area rendering (would also like to see if I can improve the SAZE area) ...


    Please be forgiving : I am creating airports, textures and cultivation files for AFS2 only since a week, no more... Despite this you can also try my LDSB airport (the first I've built) with fema4' s Croatian textures and cultivation and my LFAT Le Touquet airport with my textures and Rwagener's cultivation.


    Kind regards,


    Jean-Paul